Blog

Box A Chocolate – A Proper Menu and Better Textures / Sounds

Oct 20, 2015 |

Many improvements. Better physics on the candies and boxes. Full menu implemented. Proper sounds added. I have entered this game into the Leapmotion 3D Jam. Fingers crossed as even the least prize would let me get some very nice Unity assets : )

Box A Chocolate – Graphics And Sounds Added

Sep 4, 2015 |

All you have to do is put the chocolates into the boxes… quickly! Game Play Video and Some Pictures! Download Box_A_Chocolate_v09_beta.zip 25 Mb Zip Windows

Put Your Hands In The Game! Leapmotion Controller Demo Game I Made!

Sep 1, 2015 |

What a fun thing. The Leapmotion controller scans your hands and translates that into realistic hands in a 3d game with full motion and interaction. It works fairly well, but is definitely at the beginning of this technology. I built a game where you need to put 25 chocolates into boxes. As quickly as they […more]

Sacred Geometry Art From The Inside Of A Sphere

Aug 3, 2015 |

I have been wanting to make some little demos of sacred geometry that a player could move around within. This post at Reddit got me started. Here is a straightforward scene of four spheres using that picture in increasing tilings. The controls are standard WASD – forward, left, back, right – and mouse look. Pictures […more]

Fibonacci Mountain On The Oculus Rift – Works?

Jul 30, 2015 |

I made the switch, I installed Unity 5.1 and imported the Fibonacci Mountain project. Headaches ensued. Got those problems resolved. Happily went about editing the mountain. I can run the game in Unity’s Play Mode in the editor with no problems on the DK2. My finished build of the game – not so much. The […more]

Grass, Trees, Birds And Weather Added To Fibonacci Mountain

Jun 30, 2015 |

The birds are singing, the sun is shining and the path ahead is clear. It is amazing how different it looks with rolling terrain covered in grass and trees! There are birds swirling around and butterflies here and there. I purchased some assets that I could build myself. But, realistically, someone else did it better […more]

Saving All The Things! Bad Planning Woes That End Well

Jun 26, 2015 |

I posted recently that I bought a script tool that makes saving really easy. It still does, great product. But you have to figure out what, where and when to save, etc. I had the gem pickups done, no problem. Count the ones left, save their position, simple. Then I had to save blocks. The […more]

Oculus Rift DK2 Is In My Hands : )

Jun 11, 2015 |

Finally! So awesome! Looks neat, feels a little front heavy. Pain in the ass to set up. So what! Virtual Reality! Woo hoo! I abandoned my triple monitor setup after 6 hours of trying to get the Rift to play nice. Now it is single monitor on the GTX 660’s first DVI port and then […more]

Auto Save Checkpoints Working Automatically

Jun 3, 2015 |

I have finally added a basic form of saving. There are checkpoints on every major block, right after the player makes the jump onto the block corner. There are 15 so far. I also added a button on the Escape menu for saving and loading player location. That is the only info saved – where […more]

Progress On Saving And Loading In The Game

Jun 2, 2015 |

I finally gave up trying to understand serialization. Yeah. Cripes. I looked up the best asset available for this and bought Easy Save 2. It was totally worth it. I had a load and save button working in an hour. It only saves the players location right now. Adding more variables is really simple. Whew, […more]